Work / Games
Four games. All playable, right now.
These are the ones I build purely for the pleasure of solving the problem. Two of them are Montana-style keno with maths worked out exactly and kept inside the state’s limits, one is a five-reel slot driven from a single par sheet, and one is a pixel-art brawler with an engine written from scratch. Every one runs in the browser with nothing to install, and every one uses play money only.
The casino floor
Three machines, built to Montana’s rules.
Two video keno games and a five-reel slot, each held to the state’s $2.00 bet and $800 payout limits with the return worked out exactly. All three report every play to a shared ledger, and the casino console checks what they actually paid against what the maths says they should. Sign in with one account and your plays on all three count on the casino leaderboard.
Why a web designer builds games
A game is the hardest kind of page: it has to load fast, run on a phone, respond to a touch in the same frame, and never once show a number that is wrong. Every site I build for a business borrows from that — the same discipline about asset sizes, the same care that a price on screen is the price in the system, the same habit of keeping a changelog so that what is live is always known.
The keno and slot builds in particular are exercises in getting the maths provably right. Each one ships with the tooling that checks it, and where it can, that tooling runs in your browser so you can check too.
Your turn
Want something built this carefully for your business?
The games are practice. The same habits — verified numbers, plain code, a changelog — go into every site I build for a client.