MERWINWEB DESIGNZ Get your card

Selected work

Cards and sites that are actually running.

Everything below is live on the internet right now. Open it on your phone; that is where most people will see it. The cards belong to real people, and the sites are self-directed: built to learn, and labelled when the business is made up.

Digital cards

Three cards, three people.

Every card is one page on its own address that opens with a tap, flips to a fuller sheet, and saves to a phone’s contacts in one button. What they look like is drawn from the person.

Three matching digital cards for a made-up food truck's crew: the owner, a line cook and the catering lead, each with call, text, email and save buttons.

Team Cards · working demo

A card for everyone on staff, run from one dashboard.

One card per person holds their name, role and number. A manager decides what every card is allowed to show — weekly promotions, hours, location, an about-me — and can make one exception for one person. Staff fill in their own half.

The picture is a sample crew for the made-up food truck. The working demo runs a fictional pet shop so you can click around without breaking anything, and everything you change stays in your own browser.

  • Manager dashboard
  • Flip interaction
  • vCard export
  • QR & NFC

The first opens the manager side. The second is what a customer gets when they scan the code — a different person each time you press it.

A coming-soon page for Prairie Dog Pierogi Co.: a dark brown hero with a cartoon pierogi logo, the headline Hand-pinched pierogi, rolling into Billings, a countdown to opening day, and an email sign-up card.

Demo · a made-up business

Prairie Dog Pierogi Co.

A food truck that opens next spring. Pierogi six to a box, a bison filling, a huckleberry one for dessert.

The business is made up. Dana, the truck, the menu and the phone number are all invented, and the site says so in a strip across the top. It exists to show what a business needs online before it has a door.

  • Hand-written HTML/CSS/JS
  • Countdown
  • Email sign-up
  • Matching card

Why a coming-soon site

The months before opening are when people first hear about a business, and the first thing they do is look it up. A Facebook post scrolls away. A page on its own .com says when you open, what you sell and how to hear more, and it is the same address the finished site will live on.

What’s on it

A countdown to opening day. One sign-up, for one email when the truck rolls. The first menu with its prices, the plan for where the truck parks in its first week, and a line from the owner. The phone number is one tap from the top of the page.

It comes as a pair with Dana’s card. The card’s back face points at the site, and the site’s catering panel points at the card. Card first, site when you’re ready, on the same .com.

How it’s built

One hand-written file, no framework and no build step: there is nothing to go out of date and nothing to re-compile when the opening date moves. Its colours, type and logo are its own, not this site’s. On a real job the sign-up delivers to the owner’s inbox; on the demo it says plainly that nothing was sent.

What it is
A demo for a made-up business, labelled as one on every page
Scope
Brand, logo, site and matching digital card
Stack
HTML, CSS, JavaScript
Yours would be
Drawn to your business, on your own .com

Personal projects

Where the range comes from.

These are the ones I build purely for the pleasure of solving the problem. They are also why a menu page or a booking flow does not intimidate me. All four run in a browser, so you can open one and judge it yourself rather than take my word for it. Each has its own page under /work/games.

Wyrmhoard Keno

A keno build with a verified pay table. The odds on screen are the odds the maths actually produces, checked against a simulation rather than asserted.

Elo’s Hoard

Montana-style video keno on an engraved stone slab. Mark four to ten, twenty drawn, and three coins dropped on numbers you did not pick — where only the second one you collect pays.

Safari Time

A five-reel, ten-line video slot with expanding wilds, and sticky expanding wilds in a free-games feature. The par sheet, the solver and the game all read one config.

Animalism

A side-scrolling brawler. Hand-drawn sprite work, a physics and hit-detection layer written from scratch, and native gamepad support — plug a controller in and it just works.

A design system

A complete visual language — tokens, components, templates and its own style guide — written so that anything built with it comes out coherent. It is the discipline behind why a site of mine holds together at page nine.

Documentation

Every project I run keeps a changelog, a versioning scheme and a README that explains its own conventions. It is unglamorous, and it is the reason work I did months ago is still editable today.

Your turn

Want something like this for your business?

Tell me what you do and what is not working. The conversation costs nothing and I will be straight with you about whether I am the right fit.